
But he doubled down his efforts on the next one and sent us both into Dragobert’s fiery clutches! He also got the bonus gold card which didn’t exactly make things worse! hahaT Mini-Meeple was knocked out of one round early into our first few games (and I was expecting a big lippy moment). Also, the last miner standing has a chance to clean up on the gold front (if they can hold their nerve and not get eliminated for being too greedy and reaching too far!), which can massively boost up their gold by round end. But the time-out only lasts 1 round, so it doesn’t feel mean. Player elimination can (and does) happen if Dragobert catches you. So no negative nelly marks for them! I love that the box itself acts as a place to stack the cards (a feature of their new in-box range apparently!), and I am always a huge fan of magnetic catches! I really like the fact that this is something they recognised, however, and will hopefully look at going forwards though. But having spoken to the publisher about this (who pointed it out to me before I had even considered it), they were just too late to change it for this particular print run. My only slight niggle about the My Gold Mine components is that it would have been even nicer for the miners to be a little more representative. The track cards and nuggets are top quality, and the mine cards and gold cards are good stock too, Our stickers are peeling a little on the tokens, but to be fair we have played it so many times already (and you only really need to know which colour you are in any event). The components themselves are good overall. But, honestly, not doing that and just taking the risk is a lot of fun. If you’re good at memorising cards, knowing how many Dragoberts have appeared at any stage of the game can help plan your moves. Especially when your opponent either moves you back towards Dragobert or over to the exit, thereby ending your chances of gaining more gold! The sliding mine track card mechanism is a great visual – I can almost feel the heat as Dragobert breathes closer and closer! And the race/reverse race to get closer to the exit but not waste potential gold mining opportunities is a really fun tug of war. But you don’t know what’s underneath – is it Dragobert? Is it more gold? If Dragobert suddenly moves closer, the risk that two nugget card you took suddenly doesn’t seem like such a good idea! You could be taking it and staying where you are, or moving spaces closer or further away from danger. With the gold deck face up, you know what’s on offer on your turn. But having to make choices for each, and having actions taken against both of your miners by your opponent, does a good job of keeping the tension thereĪnd although the artwork is cute and cartoony, it is also quite clever. Push your luck almost always works better at higher player counts. It also has a tweaked two-player mode where you each play two characters which we have tested and works well. We hesitate for a moment, debating whether to risk mining another gold when the flames of Dragobert’s breath are licking at your heels! And if it doesn’t work out, we actually laugh out loud as our miners gets knocked out. This has gone down a storm in our house! We learnt it in under a minute and our son hasn’t stopped asking to play it since! It’s a quick, fun push-your-luck filler game that feels tense but only ever in a super fun, light way. The game ends after 3 rounds and the richest miner wins. The winner of each round gets 3 nuggets, 2nd place gets 2, and 3rd place gets 1. If and when you reach the exit, you can’t collect any more gold, but you are safe! Any greedy-guts miners caught by Dragobert are, however, out of the round, and all their hard earned gold cards are worthless! A round ends when either all the miners are at the exit or eliminated. Whenever a Dragobert card is revealed in the gold deck, the Dragobert track card slides forwards one space and the card it replaces is flipped to show the fiery flame side. There’s even one card with a very greedy bonus 3 gold on it!

As well as giving gold, the gold cards will either move your miner 1 card towards the exit, keep you where you are, or, if you go for the two nugget card, move you back 1 card towards the dragon.Ĭonversely, the exit cards show a combination of options move 1 or two spaces towards the exit, move everybody one space towards the exit, or swap your miner with another player’s elsewhere along the mine cart track.

Played over 3 rounds, each turn you choose between taking a gold card and an exit card.
